Male Human (Ulfen) Barbarian (Invulnerable Rager) 1
CG Medium Humanoid (human)
Init +1; Senses Perception +5
AC 14, touch 11, flat−footed 13 (+3 armor, +1 Dex)
hp 15 (1d12+2+1)
Fort +4, Ref +1, Will +1
Speed 40 ft.
Melee Bastard sword +4 (1d10+4/19−20/x2) and
Punching dagger +4 (1d4+3/x3) and
Throwing axe +4 (1d6+3/x2)
Special Attacks rage (6 rounds/day)
Str 17, Dex 13, Con 15, Int 10, Wis 12, Cha 11
Base Atk +1; CMB +4; CMD 15
Feats Power Attack −1/+2, Raging Vitality
Traits Killer, Optimistic Gambler, Viking Blood (Lands of the Linnorm Kings)
Skills Acrobatics +4 (+8 jump), Climb +6, Craft (weapons) +2, Escape Artist +0, Fly +0, Intimidate +1, Perception +5, Ride +0, Stealth +0, Swim +2
Languages Common, Skald
SQ heart of the fields +0craft (weapons) (1/day)
Combat Gear Acid (2), Barbarian chew, Sunrod (3); Other Gear Studded leather armor, Bastard sword, Punching dagger, Throwing axe (2), Backpack (13 @ 28 lbs), Bedroll, Flask, Flint and steel, Rope, Trail rations (5), Waterskin, Whetstone, 37 GP, 3 SP, 5 CP
Heart of the Fields +0 (Craft [weapons]) (1/day) 1/day, ignore an effect that would make you fatigued or exhausted. +1/2 character level to the selected Craft or Profession skill.
Killer Add weapon’s critical modifier to its critical bonus damage.
Optimistic Gambler Effects that grant you morale bonuses persist 1d4 rounds longer than they normally would as a result.
Power Attack −1/+2 You can subtract from your attack roll to add to your damage.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, −2 to AC when enraged.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
A ‘Named Man’ from the Lands of the Linnorm Kings, Caelean Redhand was exiled from his clan and shunned by his countrymen after killing his Blackraven companions in a berserker rage. He has arrived in Riddleport to find work, stay low, and deal with his inner demons.