1 – Create Character using all available source reference documentation rules
Happy to use most rules from Pathfinder Source Reference Documentation
(I reserve right to veto – e.g. Gunslingers with six-shooters don’t fit for me in Golarion and would be too unbalanced (not to mention don’t fit well from a roleplay perspective)
Here is a little advice for getting started with the pfsrd.
2 – Use Second Darkness player guide
There may be some good hooks in the guide for you to build your character concept around. Will really help you get your head around the starting point for the adventure and how your character ‘fits in’ to what is about to happen.
Guide can be found here: Second Darkness Player’s Guide
Let me know if you don’t have access.
3 – Generate Abilitiy Scores using ‘Heroic’
Ability scores will be generated using ‘point buy’ – ‘high fantaty’ i.e. 20 points.
For details on how to do this – see here: Generating Ability Scores
4 – Racial Trait swapping is approved
Happy to accept swapping of racial traits – but it better come through why in your back story ;) (see below)
e.g. Elves can optionally choose the ‘Woodcraft’ racial trait (bonus to Knowledge (nature) and survival), but in doing so lose ‘Elven Magic’ (bonus to spell DC and spellcraft)
5 – Create 1st level characters.
We are starting at 1st level – so just create a 1st level character.
6 – 2 Character traits Each
I will be allowing the choice of 3 character traits. 2 of those can be anything you want (equivalent to an extra ‘feat’) but the third must be one of the items from the player guide to help setup the purpose for your character being at the start of the adventure.
Choose from SRD Traits or any other source you can find them that I agree to ;). Again this needs to resonate with your backstory or it won’t get up. The Second Darkness player guide has all the starter traits for PFRPG – the SRD site linked has all the traits added through all the material they’ve released.
7 – Starting Average Money to be used and spent on equipment
Once you’ve created your character race/class/skills/feats/traits etc, you’ll need to equip yourself.
Assume you have the average starting money for your class as per the standard rules for your class.
Calculating costs for items may get tricky (just ask if you need help!). Core rule book is the source of truth – but the SRD equipment pages have most of that pretty accurate.
You can try Venture Captain Character Creator as it autocalculates costs and deducts from your total.
8 – Write a compelling bio/backstory
Once you’re all decked out and bad ass we come to the important bit – Bio/Backstory/Personality.
I want this to be a real role-play game. I want you to put effort into writing creatively, learning the game world and presenting a consistent and well thought out character. To assist with this here is some advice and expectations I want you to read, consider and act upon.
Paint a picture of who your character is – but don’t tell us everything. Give yourself room to reveal any quirky/interesting/secret stuff overtime as well.
I like 3rd person limited style, both for background and posting ‘in-character’.
Try and have a catch phrase/motto that sums up your character well – you’ll see what I mean below in the examples.
Here are some good examples from an upcoming CRPG (computer role playing game) that I think are a good length and give good high level view of the characters
9 – Complete a personality profile
Think about this hard and develop a personality you can role play well to depth to your character. Use this, Personality Profiles for Characters to flesh this out.
An Obsidian template for Personality Profile has been created by Barrie