Sweet, lovely, and a bosom to hold a man in her thrall, but betray not my lads, or her sting may find you sporting a single ball.


Female Human Cleric 1
CG Medium humanoid (human)
Init + 0; Senses Perception + 5,
Aura Aura of Chaos,


AC 10, touch 10, flat-footed 10 ()
hp 13 (1d8)+ 5
Fort + 3, Ref +0, Will +5


Speed 30 ft.
Special Attacks Channel Positive Energy (1d6, DC 13, 6/day), Dazing Touch (6/day),
Spell-Like Abilities: dream ( 1/day)
Deity Calistria; Domains Lust Subdomain, Memory Subdomain


Str 10, Dex 11, Con 12, Int 12, Wis 16, Cha 16
Base Atk + 0; CMB + 0; CMD 10
Feats Alertness, Armor Proficiency, Light, Armor Proficiency, Medium, Shield Proficiency, Simple Weapon Proficiency, Toughness
Skills Appraise + 1, Bluff + 3, Craft (Untrained) + 1, Diplomacy + 7, Disguise + 3, Heal + 7, Intimidate + 3, Perception + 5, Perform (Untrained) + 3, Profession (Courtesan) + 7, Sense Motive + 9, Survival + 3,
Languages Common, Dwarven
SQ Aura of Chaos, Bonus Feat, Dreamspeaker, Looking for Work (Perform (Dance)), Orisons, Recall, Skilled, Spontaneous Casting,


Cleric – Spells per Day: (3/2 + 1/0/0/0/0/0/0/0/ DC:14 + spell level), Spells Known: 0th - Bleed, Create Water, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Spark, Stabilize, Virtue 1st - Ant Haul, Bane, Bless, Bless Water, Cause Fear, Charm Person, Command, Comprehend Languages, Cure Light Wounds, Dancing Lantern, Deathwatch, Detect Chaos, Detect Evil, Detect Good, Detect Law, Detect Undead, Divine Favor, Doom, Endure Elements, Entropic Shield, Hide from Undead, Inflict Light Wounds, Magic Stone, Magic Weapon, Obscuring Mist, Protection from Evil, Protection from Law, Remove Fear, Sanctuary, Shield of Faith, Summon Monster I

Special Abilities

Adopted (Elf) You were adopted and raised by someone not of your actual race, and raised in a society not your own. You may immediately select a race trait from your adoptive parent’s race.

Aura of Chaos (Ex) You project a faint chaotic aura.

Bonus Feat Humans select one extra feat at 1st level.

Channel Positive Energy (Su) You can unleash a wave of positive energy. You must choose to deal 1d6 points of positive energy damage to undead creatures or to heal living creatures of 1d6 points of damage. Creatures that take damage from channeled energy receive a DC 13 Will save to halve the damage. You can use this abilty 6 times per day.

Child of the Temple (Knowledge (Nobility)) You have long served at a temple in a city, and not only did you pick up on many of the nobility’s customs, you spent much time in the temple libraries studying your faith. You gain a +1 trait bonus on Knowledge (Nobility) and Knowledge (Religion) checks, and Knowledge (Nobility) is always a class skill for you.

Dazing Touch (Sp) You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more thatn 1 Hit Dice are unaffected. You can use this ability 6 times per day.

Dreamspeaker (Ex) A few elves have the ability to tap into the power of sleep, dreams, and prescient reverie. Elves with this racial trait add +1 to saving throw DCs for spells of the divination school and sleep effects they cast. In addition, elves with a Charisma of 15 or higher may use dream once per day as a spell-like ability.

Looking for Work (Perform (Dance)) Although out of work, you aren’t particularly keen on the prospect of gambling away your last remaining coins simply for a chance at riches.

Orisons You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again.

Recall (Su) With a touch, you can cause a creature to recall some bit of forgotten lore or information. The creature can retry any Knowledge skill check it has made within the past minute, gaining a insight bonus on the check equal to your Wisdom modifier. You can use this ability a number times per day equal to 3 + your Wisdom modifier.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Spontaneous Casting You can channel stored spell energy into healing spells that you did not prepare ahead of time. You can “lose” any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with “Cure” in its name).


The story begins 17 years ago in the Mierani Forest in the Velashu Uplands in Western Varisia. The Lady Nicotiana, young wife to Lord Elrond, had recently lost her firstborn whilst in childbed. Overcome with black despair she resolved to drown herself in the river (insert name). As she approached the muddy riverbank and waded through the bullrushes her heart was as heavy in her chest as the stones she had sewn into her petticoat to assure a swift descent to her moist demise.

Just as she had given up all hope, she heard a thin cry in the tall water-weeds. Nestled in the foliage she discovered a basket. Within the woven cradle a black eyed, dark haired human infant was swaddled in a length of puce coloured silk. Clutched in the baby’s tiny fist was a necklace of black pearls. Lady Nicotiana could see the child was cold and listless from being so long abandoned. She immediately pulled the basket to shore took the babe up in her arms to feed her from her own breasts which were heavy with the milk her own cold elven child would never drink. She vowed that day to raise the round eared child as her very own.

Lord Elrond was not happy to welcome a human child as his progeny, however his wife was so fierce in her determination to keep the babe that he consented. In the following years the child, whom the Lady Nicotiana had named Lotus-Blossom, grew tall and lovely and graceful. Unfortunately Lady Nicotiana was unable to bear a living child. While she showered all her motherly affection on Lotus-Blossom, the Lord Elrond became more and more withdrawn and bitter. Increasingly, he travelled to the city of Riddleport to conduct his trade, unable to bear the sight of his wife and her unnatural child.

On one of his many trips the Lord Elrond began to worship regularly at the temple of Calistria. He would find brief solace and a release for his impotent rage in the anonymous embrace of the sensual abbesses. His last visit to the Temple was in midsummer. Lord Elrond had drunk fire-whisky with his companions and came to the Temple in a temper. In the midst of his love-sport he wrapped his necktie about the throat of his companion. When he had spent himself he realized his bedmate was a corpse.

After he had been chastised by the Temple Guard, the High Priestess Schorafa Pamodae offered Lord Elrond a choice. For the murder of one her abbesses and best earners, the Priestess would take both his testicles with a dagger, or only the left man-orb with a spoon. Elrond instead offered a life for a life. He promised to return before the next new moon with a lovely new servant for the temple. Elrond returned to his home and under cover of darkness stole the twelve year-old maid Lotus-Blossom away from her doting mother. He returned to the Temple of Calistria within the allotted time with the child, whom he gave over to the faith. Afterwards Elrond was banned from the city of Riddleport.

Calistria is a vengeful Goddess, and Schorafa decided that the man should pay a blood price for the temple’s loss. To this day the story is told in the taverns of Riddleport and the bards call it The Tale of Elrond Right Orb. The historians disagree upon which utensil the Temple Guard used.

The child was simply called Lotus. She was a happy girl with a bright disposition, although she missed her mother fiercely. A Temple priestess modified her memory early on to encourage her to accept her lot in life. She grew into an exceptionally beautiful woman with a talent for love. She was particularly adept at convincing people around her of their worth and she was valued as a companion. She was trained as a priestess of the temple and an abbess. Her skills at healing kept her healthy, and her many friendships with temple guards ensured her safety as she plied her trade. She became a devoted follower of the Goddess Calistria studying her deity in detail.

Through her studies Lotus grew to view sexual congress as a magical exchange and form of divine prayer. Each interlude with a partner was an opportunity to worship Calistria and heal her lovers’ soul. However any slight against her or her sisters could also be revenged by her lust. Her goal was to continue her education and rise in the ranks of the Temple. Unfortunately by many of her peers and superiors she was viewed as too sweet, although it was expected that time would harden her.


Second Darkness allefgib crankybear