Female half-elf Druid
Half-Elf Druid 1
CN Medium Humanoid (elf, human)
Hero Points 1
Init +2; Senses low-light vision; Perception +9
AC 13, touch 13, flat-footed 10 (+2 Dex, +1 dodge)
hp 10 (1d8+2)
Fort +5, Ref +2, Will +5; +2 vs. enchantments
Immune sleep; Resist elven immunities
Speed 30 ft.
Druid Spells Prepared (CL 1):
1 (2/day) Obscuring Mist (DC 14), Entangle (DC 14)
0 (at will) Light, Detect Magic, Read Magic
Str 11, Dex 14, Con 12, Int 14, Wis 16, Cha 12
Base Atk +0; CMB +1; CMD 14
Feats Dodge, Skill Focus (Handle Animal)
Traits Devotee of the Green (Knowledge [nature]), Resilient
Skills Climb +4, Handle Animal +5, Heal +7, Knowledge (dungeoneering) +3, Knowledge (nature) +8, Spellcraft +6, Survival +9
Languages Common, Druidic, Elven
SQ animal companion link, elf blood, hero points, nature bond abilities (animal companion, snake, viper), share spells with companion, spontaneous casting, wild empathy
Other Gear 150 GP
Animal Companion Link (Ex) You have a link with your Animal Companion.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities – Sleep You are immune to magic sleep effects.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Share Spells with Companion (Ex) Can cast spells with a target of “you” on animal companion, as touch spells.
Spontaneous Casting The Druid can convert stored spells into Summon Nature’s Ally spells.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Kataleanna is a female half-elf druid. She was abandoned by her parents and had a cruel upbringing by drows. What started out as a kind of cinderella scenario escalated over the years until she had to flee, still as a girl, as she was being hunted down (out of hatred? Sport? Both? Have to check with Leigh on that one). She was able to elude her would-be killers in the depths of the forests of Lurkwood. From the cruelty of humanoids to the serenity of the forest, she has grown to generally despise civilisation. She has caught wind that her pursuers have somehow picked up her trail and fled to Riddleport, a place she believes they would never look for a nature-nut. Her plans were to make her way to Churlwood where she might meet with the druids who dwell there to protect nature and seek revenge against her drow tormentors. Her alignment is chaotic neutral.